Underground Theater leverages Facebook as its primary medium for cross-game online role-play and communication. Local troupes’ Facebook groups are managed by the LST of that troupe and are subject to any local policies or procedures. The following policies cover any larger-than-local level Facebook group or page.
- The lists are in-character and should be treated as in-character. Going out-of-character for any reason should be considered an exceptional circumstance. If the moderators do not agree that going out-of-character was justified, we’ll begin an increasing series of temporary bans.
- The lists will not actually be a Facebook group, but all of Facebook’s methods of expression will be taken completely in-character. If you click the like button it should be interpreted that your character took some action to express that emotion to the person. If you post a meme it is to be interpreted that you sent the photograph to the person or otherwise literally displayed that picture to them.
- There is no guarantee that these lists are secure. We will do our best to audit who is on the list, but we have no way to audit how information was taken from the list to other places. Perhaps it was an infiltrator. Perhaps it was somebody that should be there and just likes to share information too much. Avoid saying things on lists that you truly don’t want spread around. I know this is often a source of frustration for some people that wish things could remain secret, but, remember, nothing actually prevents any of the characters you play with in person from spreading your secrets around anyway.
- There are no mechanics allowed on lists. Nobody can use any powers on each other.
- There are no status mechanics on lists and nobody’s jurisdiction applies to lists. Usage of status are adjudicated by storytellers through troupes. You may announce status usage to the lists after the storytellers involved have ruled that the expenditure is valid. If the first time a storyteller is finding out about your status expenditure is over the list, you have done things out of order and are causing headaches for everybody.
- Incorrect statements of powers, punishments, expenditures of the status, and other things that are governed by mechanics is not a justification to go out-of-character. It is the opposite actually. Taking a political argument out-of-character on a list is ruinous to a game about corrupt, political, conniving monsters.
- You may not delete a post or comment on lists. Only moderators may do this.
- You may not edit a post or comment to substantially change the meaning of its content. Be careful about what you type before submitting it.
- You must include a signature on every post and comment you make including your PC’s name
- You may tag other characters in posts using the OOC names they have provided to the Facebook group and no others. This is to be interpreted as specifically notifying their character of the message and its content. You may not use any name which is not the one that they registered with the Facebook group as. Some people are very sensitive about their other names and we should respect their privacy on that.
- NPCs may only post with the explicit permission of the Content Team.
For Chronicle 2 we’re putting together slightly stricter moderation policies and will be looking for Patrons to help us in enforcing them. It’s easy for lists to fly off the rails very quickly in a 24-hour game. We will find moderators empowered to call time-stops, freeze threads, and to issue temporary bans to people who are going out-of-character.
Facebook is a popular tool that allows for a lot of engagement, but every year they work diligently to make the interface increasingly terrible for our purposes. They show posts out of order. They hide comments and subthreads essentially randomly. The mobile application sometime refuses to show updated comments. You should bear these things in mind and be patient when using it. When a moderator calls for a time-stop it may be that one hundred people post before Facebook even attempts to show them the message. When we go to look at a message to see if somebody was metagaming, it may just not even be there through no malfeasance on anybody’s part. As a result its important to remember that we really don’t have any way to audit it. If you don’t like the pace or the unbridled frontier nature of it, then take a step back or only look at it every so often. Sometimes it can be just as much fun to hear about it later at game.