At a Glance
- When: 2019 September 27th – 29th
- Where: Veterans of Foreign Wars building at 3601 SW Alaska St., Seattle, WA 98126
- Lodgings: GROVE West Seattle Inn.
- Cost: 5$
- Friday Night – Werewolf
- Saturday Afternoon – Sabbat
- Saturday Night – Camarilla/Anarch/Independent Alliance
Taking place September 27th through the 29th 2019 at the Veterans of Foreign Wars building at 3601 SW Alaska St., Seattle, WA 98126. For 5$ you’ll be able to participate in National Games in all three of our venues: Sabbat, Werewolf, and Camarilla/Anarch/Independent Alliance. You’ll have a chance to meet many members of the Board of Directors and Organizational Storytellers.
Right across the street from the VFW is the GROVE West Seattle Inn. This is the hotel the staff will be staying at and where we hope most of the Patrons will choose to stay in order to be close to the action all weekend.
Acceptance and Playing Safe
We welcome all people from all walks of life. We do not discriminate on the basis of age, race, national origin and creed, religion, gender, or sexual orientation.
This game is a storytelling game of personal horror. If you find yourself not wanting to be a part of a story arc or theme you find personally disturbing, or any other part of the game, at any time you may request that your character or the description fade to black. You may cross your hands over your chest in the air to form an X and be allowed to leave the scene for any reason whatsoever. You are not required to tell anybody at the time why nor do you have to justify it in any way.
We want this to be a safe environment to explore dark stories and experience catharsis. It will get intense; however, you are not obligated to participate beyond your level of comfort, and everybody here should respect that. If you see others not respecting such things, please report it immediately so we can do our best to fix the problem as soon as possible.
Alcohol and Accepting the Consequences
Drinking at this convention is not allowed while participating in any hard role-play. Being drunk is not allowed while participating in any hard role-playing. You will be ejected from the game if you are disrupting the game because of being drunk.
Patrons often drink and socialize during soft role-play hours. This sometimes leads to bad decisions. You will be held accountable for those decisions both in and out of character.
Night – Werewolf
The first gaming time slot will be the Werewolf National Game. We will begin sign-in and soft role-play at 5pm on Friday September 27th 2019. Game off will be called after 11 pm and before midnight.
Before lunch we’ll have the panel “The Devil to his God, or How I Made Players Afraid of a few Cards.”
Around noon will be a Patron luncheon and staff meet-and-greet. Come say hello to the Members of the Board of Directors who are in attendance!
Afternoon – Sabbat
The second gaming time slot will bet he Sabbat National game. We will begin sign-in and soft role-play at 1pm on Saturday September 28th 2019. Game off will be called after 5pm and before 6pm so that everybody can take a break to get food.
Night – Camarilla, Anarch, Independent Alliance
The final gaming time slot will be the Camarilla/Anarch/IA National game. We will begin sign-and and soft role-play at 7pm on Saturday September 28th 2019. Game off will be called after 11pm and before midnight.
At 1am on Sunday September 29th 2019 the official After Party begins. Gather up with your fellow gamers to unwind and reminisce about the awesome scenes you’ve had over the last few games.
Starting around 11am on Sunday September 29th 2019 we’ll have Closing Ceremonies to official bring the convention to an end. When that’s done the best of Patrons will help to clean up the VFW and make sure we leave it looking like a site they’re willing to rent to us next year.
If you’re a vendor that wants space email email@example.com
If you want to host a panel email firstname.lastname@example.org
The Devil to his God, or How I Made Players Afraid of a few Cards
Saturday from 10 AM to 11:30 AM.
Hosted by Andrew Poppelaars.
What makes an antagonist memorable and fun for players, can be hard to place. Join the Antagonist Narrator for Seattle, as he offers a take on that which gives challenge to players, and should leave them smiling missing some teeth.
Hard RP- Hard role-play
This is normal game time where you expect to have time with an ST, and your character can potentially be permanently destroyed through the actions of others. You must accept any valid challenges per the sourcebook during this time.
Soft RP – Soft role-play
This is usually before and after regular game time. It is not expected that STs will be available to adjudicate scenes or mediate rules disputes. As a consequence of this, no formal challenges may be utilized during this time and no character may be permanently destroyed. Situations that would normally require challenges may be narrating by agreement of the participating players. Any decision made here is final, but, you are not required to involve yourself with any scene that gets to this point.
RT Room – Real-time Room
During various portions of the event specific locations will be deemed to happen in real-time. This means that the flow of the game may not be interrupted by anything that requires a time-stop. If a character initiates something like this, they must leave the room and find a storyteller to adjudicate externally and then return to the room with a narration. Players may use this method to coordinate fights scenes where they resolve the combat in another room, and then come to the RT room to act the results out in real time.
The intent is for this room to remain in-character and to avoid doing things that break the immersion of the moment. The events inside will generally be political or atmospheric and shouldn’t require much in the way of mechanics anyway. If your character is too technical to be willing to stay in a room where a bunch of Cainites are speaking and not throw Telepathy challenges every thirty seconds, then you should not enter this room.