As we welcome a new game in North Carolina focusing on the Independent Alliance, the board of directors recognized that By Night Studios did not produce setting rules for the IA. After a great deal of discussion and research, we are now implementing setting specific rules for IA. Independent Alliance-based games will be part of the Camarilla/Anarch setting of our chronicle.

Any questions concerning this change should be directed to our vice president, Mike Rilee.

 


 

The following is a modification from the existing Camarilla and Anarch Settings found in the BNS MET Book. This document adds the ability to have Independent Alliance games within the Underground Theater camarilla/anarch chronicle, and further restates and clarifies that a character’s Rarity Cost is based on the Sect that character is a member of (Camarilla members pay Camarilla costs, Anarchs pay Anarch costs, Independent Alliance pay Independent Alliance costs and Autarkis or otherwise unaligned default to the Camarilla costs in the Cam/Anarch/IA setting).  All existing Giovanni and Followers of Set who are specifically members of the Independent Alliance should have the Rarity Cost associated with playing those characters refunded as XP by their storytellers to match the Rarity Costs outlined below.

While a Storyteller may not modify the Rarity Costs for characters, the storyteller does always have final say on what character types are permitted within their game.
Common Clans (available at no cost):

A setting’s common clans are the most appropriate for play. There is no additional cost for playing a clan that is common to your chronicle’s setting.

Common clans include:  Followers of Set, Giovanni

All other clans are ineligible for membership in the Independent Alliance.
Local Politics and Positions

Don/Dona (Giovanni): The Don (or Dona) serves as the clan leader for the Giovanni within a city.

Hierophant (Followers of Set): The Hierophant acts as the clan leader and religious head of the Followers of Set in a city.

Emissary: In each domain that the Alliance is present, each clan appoints an Emissary to the other. The Emissary serves as witness to any notable dealings with the other clan and serves as arbiter to any disputes between them.

The positions outlined here are universal and mandatory.  Governance beyond the treaty and this document is left to local decision and is not binding to other domains.

The IA setting does not have a status system.

The Independent Alliance is bound by the Treaty of Alliance on p. 38 of MET: VtM.

 

Independent Alliance characters may select Merits and Flaws from their Clan Merits and Flaws list and from the General Merits and Flaws list. In addition, they may also select from the following:

Setting-Specific Merits
+1 Antiquities (p. 404)

+1 Emissary to the Camarilla (p. 404)

+2 Fanatic (p. 453 – Replace references to “Caine” with “Set.”  This Merit is restricted to Followers of Set)

+2 Master of Puppets (p. 404)

+1 Monopoly (p. 405)

+1 Wild One (p. 487)

Setting-Specific Flaws
-3 Untrained Combatant (p. 405)

At the end of March, Underground Theater reported that our I.T. development team was hard at work attempting to get our online database operational by May. We take our efforts to provide patrons with the best organization possible very seriously, and extended the expiration dates of all patrons who purchased their memberships prior to March 6 by two months, setting them to expire on May 1, 2015, regardless of original purchase date.

May is here, and we are pleased to announce that the database is ready for troupes to begin using. As with any technical project, there are still a few hiccups, but those can’t be fixed unless patrons begin using the system and report the bugs they encounter.

Any bugs or issues found should be reported here: http://support.undergroundtheater.org.

In addition, at patron’s request, our source is now open. We’re using the MIT License because it reflects the mindset we want to foster – a shared community among fans of the World of Darkness. Our general policy around the code can be found at:

https://github.com/undergroundtheater/gameheart

We’re hoping that patrons and non-patrons alike will help make this experience better for all of us. Our Director of Technology is picking up development where the developer left off, but we need help in a number of ways! A few new volunteer positions surrounding technology will be posted as soon as descriptions are finalized.

Aside from many code enhancements that increase speed and efficiency, here are the latest updates made to the database:

  • Backdating – Staff will now have a Backdate button on character detail. They can enter any number of days and it will move every trait the character has backward by that many days. This way, they will be able to remake characters and have them look like they were made in the past. Entering a negative number will move the character forward.
  • Renaming traits – Certain traits can now be renamed, such as Skills like Crafts and Performance, as well as Lore and Influence specializations. All of these labels can be found by pressing the labels button on character detail.
  • Specializations – When a character buys a point of things like Lore, Linguistics, and Influences, it will add a specialization for that character. This specialization can be defined under Labels. Monopoly and Natural Linguist will now double these.
  • Merits that should now work properly include: Blood of the Tzimisce, Sorcerous Dabbler, Inept, Monopoly, Natural Linguist, Loremaster and Angellis Ater.